![]() ![]() indexing across constant buffer slotsIndex must be a constant expression Uniform IndexingCan now index resource inputsBuffer and Texture resourcesConstant buffersTexture samplersIndexing occurs on the slot numberE.g. ![]() SM5.0 BasicsAll shader types support Shader Model 5.0Vertex ShaderHull ShaderDomain ShaderGeometry ShaderPixel ShaderSome instructions/declarations/system values are shader-specificPull ModelShader subroutines ![]() Shader Model 5.0 and Compute ShaderNick Thibieroz, AMDÄX11 BasicsNew API from MicrosoftWill be released alongside Windows 7Runs on Vista as wellSupports downlevel hardwareDX9, DX10, DX11-class HW supportedExposed features depend on GPUAllows the use of the same API for multiple generations of GPUsHowever Vista/Windows7 requiredLots of new features ![]()
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